
- TRANSFORMICE HACKS NO SURVEY 2015 CODE
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fixed the addresslist returning nil for PopupMenu (while popupMenu did work).added autoAssembleCheck to syntax check an AA script.added OnPaint to the CustomControl class.added color overrides to the disassembler text.added being/endUpdate for the Strings class.added OnCustomDraw* events to the listview.added disableWithoutExecute and disableAllWithoutExecute.added saveCurrentStateAsDesign for CEForm objects.added readSmallInteger and writeSmallInteger.added screenToClient and clientToScreen for Control objects.added Action and Value properties to MemoryRecordHotkey objects.autoAssemble() now also returns a disableInfo object as 2nd parameter.stringToMD5String now support strings with a 0 byte in them.Auto assembler lua sections now have access to "memrec" which is the memory record they get executed from.Custom Types can now be referenced from Lua.Added an option to notify users of new versions of Cheat Engine.USe as entry text: (memoryrecorddescription) Memory record dropdown lists can now reference those of others.
Added a system to let users sign their tables so you know you can trust their tables. Added an option to the processlist to filter out system processes. Opening a file and changing bytes do not change them to the file anymore (you need to explicitly save now). Pointerscan for value scans now add the results to the overflow queue. Added a statusbar to the hexview in memoryview. You can now delete addresses and reset the count from "Find what addresses this code accesses". Added a search/replace to the script editors. Added font/display options to several places in CE. Added an option to filter out readable paths in the pointerscan rescan. Kernelmode memory reading/writing is safer now. Memoryrecords with auto assembler scripts can now execute their code asynchronous (rightclick and set "Execute asynchronous"). Added some more spots where the history will be remebered in memoryview. Added support for single-ToPA systems for ultimap2. The symbolhandler can now deal with complex pointer notations. Structure Dissect: If setting a name, it will also be shown in the header. Structure Dissect: Added RLE compression (by ) and other things to improve filesize. Small change to the tutorial first step wording. Changed the processlist and added an Applications view similar to the taskmanager. Fixed mono freezing Cheat Engine when it crashes/freezes. Fixed clicking on checkboxes when the dpi is different. Fixed text to speech if launched from a different thread. Fixed kernelmode QueryMemoryRegions for windows build 1607.
Fixed 64-bit registers in the tracer getting truncated on doubleclick, and fix r8 to r15. Fixed several issues with the structure spider. Fixed show as signed not working for custom types. Changing pointers in the change address dialog won't set/override global memrec and address anymore (local now). Fixed not adding the 0-terminator to strings when the option was set to add it. "simple values" now also applies to the All type. If you encounter bugs or have suggestions, please do not hesitate to report them in the forum, bugtracker, irc or by e-mail.Īnd if you have questions, don't hesitate to ask them in the forum , irc or Discord New lua functions, GUI improvements, codepage scanning, several bugfixes and more(See below). Download CHEAT ENGINE CHEAT ENGINE DOWNLOADĬheat Engine is an open source tool designed to help you with modifying single player games running under window so you can make them harder or easier depending on your preference(e.g: Find that 100hp is too easy, try playing a game with a max of 1 HP), but also contains other usefull tools to help debugging games and even normal applications, and helps you protect your system by letting you inspect memory modifications by backdoors and even contains some ways to unhide them from conventional means.Ĭheat Engine 6.7 has been released.